Turn Based Games with GameKit

Making a turn based game on iOS that relies on GameKit and Game Center would have been a pretty straight forward affair if only the documentation was consistent, clear and without errors. Sadly the documentation is quite bad making things feel so much more complicated than they are. In this article I’ll first provide you… Continue reading Turn Based Games with GameKit

Writing Honest Code

The idea of honest code is not anything new. We are all to some extent trying to be honest when coding. However, conditions arise that causes us to cut corners, and that is often when dishonesty seeps into the code. And once it is there, it tends to stick around. Writing honest code is to… Continue reading Writing Honest Code